|
|
Hi
I updated mono to 2.11 and now I can't get SuperWebSocket to work in async mode.
Is this problem known?
Thank you
abel
|
|
Coordinator
Apr 28, 2012 at 2:29 PM
|
Did you find something in logs?
Sent from my Windows Phone
From:
abel_silva
Sent:
4/28/2012 9:31 PM
To:
kerry-jiang@hotmail.com
Subject:
SuperWebSocket and Mono 2.11 [SuperWebSocket:353892]
From: abel_silva
Hi
I updated mono to 2.11 and now I can't get SuperWebSocket to work in async mode.
Is this problem known?
Thank you
abel
|
|
|
|
With mode="Async" I only get status information
[......................]
CPU Usage: 0.00%, Physical Memory Usage: 0.00, Total Thread Count: 0
AvailableWorkingThreads: 181, AvailableCompletionPortThreads: 8
MaxWorkingThreads: 200, MaxCompletionPortThreads: 8
SuperWebSocket - Total Connections: 0, Total Handled Commands: 0, Command Handling Speed: 0/s
---------------------------------------------------
CPU Usage: 0.00%, Physical Memory Usage: 0.00, Total Thread Count: 0
AvailableWorkingThreads: 183, AvailableCompletionPortThreads: 8
MaxWorkingThreads: 200, MaxCompletionPortThreads: 8
SuperWebSocket - Total Connections: 0, Total Handled Commands: 0, Command Handling Speed: 0/s
(I can confirm packets are sent)
With mode="Sync" I get:
[.........................]
CPU Usage: 0.00%, Physical Memory Usage: 0.00, Total Thread Count: 0
AvailableWorkingThreads: 183, AvailableCompletionPortThreads: 8
MaxWorkingThreads: 200, MaxCompletionPortThreads: 8
SuperWebSocket - Total Connections: 0, Total Handled Commands: 0, Command Handling Speed: 0/s
---------------------------------------------------
CPU Usage: 0.00%, Physical Memory Usage: 0.00, Total Thread Count: 0
AvailableWorkingThreads: 183, AvailableCompletionPortThreads: 8
MaxWorkingThreads: 200, MaxCompletionPortThreads: 8
SuperWebSocket - Total Connections: 1, Total Handled Commands: 2, Command Handling Speed: 0/s
(communication worked)
I'm running mono 2.11.1 on ARM.
|
|
Coordinator
Apr 28, 2012 at 5:01 PM
|
They are performance log, is there any information in err.log and info.log?
From: [email removed]
Sent: Sunday, April 29, 2012 12:58 AM
To: [email removed]
Subject: Re: SuperWebSocket and Mono 2.11 [SuperWebSocket:353892]
From: abel_silva
With mode="Async" I only get status information
[......................]
CPU Usage: 0.00%, Physical Memory Usage: 0.00, Total Thread Count: 0
AvailableWorkingThreads: 181, AvailableCompletionPortThreads: 8
MaxWorkingThreads: 200, MaxCompletionPortThreads: 8
SuperWebSocket - Total Connections: 0, Total Handled Commands: 0, Command Handling Speed: 0/s
---------------------------------------------------
CPU Usage: 0.00%, Physical Memory Usage: 0.00, Total Thread Count: 0
AvailableWorkingThreads: 183, AvailableCompletionPortThreads: 8
MaxWorkingThreads: 200, MaxCompletionPortThreads: 8
SuperWebSocket - Total Connections: 0, Total Handled Commands: 0, Command Handling Speed: 0/s
(I can confirm packets are sent)
With mode="Sync" I get:
[.........................]
CPU Usage: 0.00%, Physical Memory Usage: 0.00, Total Thread Count: 0
AvailableWorkingThreads: 183, AvailableCompletionPortThreads: 8
MaxWorkingThreads: 200, MaxCompletionPortThreads: 8
SuperWebSocket - Total Connections: 0, Total Handled Commands: 0, Command Handling Speed: 0/s
---------------------------------------------------
CPU Usage: 0.00%, Physical Memory Usage: 0.00, Total Thread Count: 0
AvailableWorkingThreads: 183, AvailableCompletionPortThreads: 8
MaxWorkingThreads: 200, MaxCompletionPortThreads: 8
SuperWebSocket - Total Connections: 1, Total Handled Commands: 2, Command Handling Speed: 0/s
(communication worked)
I'm running mono 2.11.1 on ARM.
|
|
|
|
before starting the server I run:
LogUtil.Setup(new Logger());
the Logger class is:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Globalization;
using SuperSocket.Common;
namespace Communications.Websocket
{
public class Logger : ILogger
{
public Logger()
{
}
public void Debug(string message)
{
Console.WriteLine(message);
}
public void Info(string message)
{
Console.WriteLine(message);
}
public void Warn(string message)
{
Console.WriteLine(message);
}
public void LogDebug(string message)
{
Console.WriteLine(message);
}
public void LogError(string message)
{
Console.WriteLine(message);
}
public void LogError(string title, Exception e)
{
Console.WriteLine(title + " - " + e.Message);
}
public void LogError(Exception e)
{
Console.WriteLine(e.Message);
}
public void LogInfo(string message)
{
Console.WriteLine(message);
}
public void LogPerf(string message)
{
Console.WriteLine(message);
}
public string Name
{
get { return "Logger"; }
}
}
}
With this configuration I don't get any more messages.
On windows, using microsoft .net framework, I get the same output, nothing more.
|
|
Coordinator
Apr 30, 2012 at 1:19 PM
|
Why did you implement your own log?
"LogUtil.Setup();" is enought!
|
|
Coordinator
Apr 30, 2012 at 1:36 PM
|
If you just want to ouput log through console, you can use:
LogUtil.Setup(new ConsoleLog());
|
|
|
|
kerryjiang wrote:
If you just want to ouput log through console, you can use:
LogUtil.Setup(new ConsoleLog());
ConsoleLog doesn't exist, I have references for SuperSocket.Common, SuperSocket.Facility, SuperSocket.SocketBase, SuperSocket.SocketEngine, SuperWebSocket and log4net (includes an xml from distribution).
I don't get any output using LogUtil.Setup()
I tried renaming the log4net.xml but I get the same result, no outputs
I tried this on windows (with microsoft .net framework)
|
|
Coordinator
Apr 30, 2012 at 2:19 PM
|
Oh, which veresion of SuperWebSocket are you using?
Please always use the code in mainline folder.
|
|
|
|
I'm with SuperWebSocket 0.6 (Release Net40)
|
|
Coordinator
Apr 30, 2012 at 2:32 PM
|
LogUtil.Setup(new ConsoleLogger());
You can find the usage in this page:
http://superwebsocket.codeplex.com/SourceControl/changeset/view/76750#1550338
|
|
Apr 30, 2012 at 4:46 PM
Edited Apr 30, 2012 at 4:53 PM
|
kerryjiang wrote:
LogUtil.Setup(new ConsoleLogger());
You can find the usage in this page:
http://superwebsocket.codeplex.com/SourceControl/changeset/view/76750#1550338
With
socketServer.NewMessageReceived += new SessionEventHandler(socketServer_NewMessageReceived);
socketServer.NewSessionConnected += new SessionEventHandler(socketServer_NewSessionConnected);
socketServer.SessionClosed += new SessionEventHandler(socketServer_SessionClosed);
[...]
void socketServer_NewSessionConnected(WebSocketSession session)
{
Console.WriteLine("WEBSOCKET - NEW SESSION: " + session.RemoteEndPoint.Address.ToString());
[...]
void socketServer_SessionClosed(WebSocketSession session, CloseReason reason)
{
Console.WriteLine("WEBSOCKET - CLOSED SESSION: " + session.RemoteEndPoint.Address.ToString());
[...]
void socketServer_NewMessageReceived(WebSocketSession session, string e)
{
Console.WriteLine("WEBSOCKET - NEW MESSAGE: " + session.RemoteEndPoint.Address.ToString() + " |" + e + "|");
[...]
I only get output like the following:
[...]
WEBSOCKET - CLOSED SESSION: 10.0.3.163
WEBSOCKET - CLOSED SESSION: 10.0.3.163
WEBSOCKET - CLOSED SESSION: 10.0.3.163
WEBSOCKET - CLOSED SESSION: 10.0.3.163
WEBSOCKET - CLOSED SESSION: 10.0.3.163
WEBSOCKET - CLOSED SESSION: 10.0.3.163
[...]
|
|
|
|
ConsoleLogger isn't giving me any output, still can't understand why...
|
|
|
|
For now I'll stick with
It works without any problems...
|
|
Coordinator
May 1, 2012 at 3:10 PM
|
There must be some fatal exception throw, but it cannot be logged. Can you debug into it?
|
|